The RIG must be fully upgraded to unlock the RIG Master achievement. It contains three areas that can be upgraded with resources: RIG (health, armor, and oxygen), Stasis (energy, duration, and recharge) and Kinesis (impale damage and range). RIG, short for Resource Integration Gear, is a health management and strength augmentation system built into your suit. You'll also need to add an Acid Bath attachment to any weapon to work towards the Dropping Acid achievement. ![]() You'll need to build a Ripper (Rip Core tool) and a Grenade Launcher (Survey Charge tool) for the Electric Lawnmower and Blast Corps achievements. It's a great compliment to the Chain Gun/Force gun combo.įeel free to experiment with other weapons and combinations. Is is made with a Military Engine tool with a Precision tip and is great against ranged enemies (like Unitology soldiers, Lurkers) and against single targets. If you add the Ammo Box attachment (found in chapter 14), you get one instant reload when the clip is empty, effectively doubling the already huge clip.Īnother great weapon is the Seeker Rifle (essentially a sniper rifle). This weapon is great, because the Chain Gun has a huge clip and does decent damage with great stopping power and the Force Gun knocks back and stuns anything that gets close to you. You can use a Military Engine with a Conic Dispersal tip as the lower tool (found in chapters 4 and 5, respectively) to create a Shotgun until you get the Plasma Core in chapter 11. The lower tool is a Plasma Core with the default tip (found in chapter 11). The upper tool is a Telemetry Spike with a Diffraction Torus tip (both found in chapter 4). The most powerful weapon I've found is a Chain Gun/Force Gun combination. If you have a Dead Space 2 save file, then you will receive a special upgraded Plasma Cutter when you reach the bench in chapter 3. In my somewhat limited testing, I've found the Plasma Cutter to be a very versatile weapon when upgraded with damage and rate of fire circuits. There are hundreds of possible combinations to be made from all the various weapon parts. You can disassemble weapons at any time to re-use parts. Once you find a weapon part or circuit, you can build more of that part or circuit with resources. Weapons can also be further improved by adding circuits, which give minor bonuses to clip size, reload speed, damage, and rate of fire.įrames, tools, tips, and attachments are considered Weapon Parts, one of the collectible types. Weapons can have up to two attachments that further modify/improve the weapon (a scope, added elemental damage, etc). Each tool can have a tip that modifies how the weapon behaves (the default tip provides the basic function of the tool). Every weapon consists of a frame and up to two tools, where tools determine the basic functionality of the gun. Weapons can be crafted from scratch or built from blueprints. The weapon system in Dead Space 3 is slightly different than the previous games. In Classic mode, only buy the 10-seals pack because you can't craft weapons (so any weapon parts you get would be useless). I suggest n ever buying the 60-seal pack as two 30-seal packs are a better deal. ![]() A sixth resource, ration seals, are found only by scavenger bots and can be used at the bench to purchase resource packs. Resources are used to build weapon parts (frames, tools, tips, attachments, and circuits), to craft consumables (Ammo, Med Packs, Stasis Packs, and Torque Bars) and to upgrade the RIG (your body suit). They can also be acquired by deploying scavenger bots. These resources can be found in lockers, in breakable containers, just laying around, and on dead enemies. There are five resources that appear in abundance throughout the game: tungsten, semiconductors, scrap metal, somatic gel, and transducers.
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