I highly recommend trying a few of those out and choosing one you like. I also enjoy using musketeer reworks since the art is all official, turning the musketeer into her own thing fits the art style perfectly. Above any other this is the one I most recommend! The ghostly horse (which is summoned for couple moves) is a little out of place, as there is only one spiritual entity in the entire base game and only then in NG+, but for some reason a bunch of mods bring ghosts in so it isn't a dealbreaker. Having a front-line version of the vestal helps open up lots of new party compositions, and the art is a dead-on match when wandering around or using basic moves. I personally never go without the cataphract. Frontline healer with a very solid and versatile kit. Gorgeous modded class, a Husked milkmaid from the farmstead. Midrank debuffer/buffer with some good damage. Aesthetic of brutal, soulless war, Warhammer style. Masked military commander that manipulates barbed wire. I also think that having one booby character doesn't break my immersion since it's a unique design aesthetic in moderation. Glass cannon shuffling combo/mixup character. Included this one because its one of Muscarine's booby horny mods, but the Fawn is a fucking cool design and worth playing. CoM aesthetic backliner with really cool and wacky spells, has stressing stance-change where he ascends in awareness and gains strength.
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